Now our heroes had decided that the whole Chnéhl adventure was getting both dangerous, and frustrating. Suni had nearly been killed twice, and their targets had eluded them several times. They climbed back to the lair. The Beast handlers believed that the Chnéhl might have abandoned the area, but they found no sign to support the theory. They had brought along two of the mountain Hmélu to use to drug their prey, but the plan this time was to use zoic domination on heavily drugged animals and walk them right up into the cave. It was a matter of dosing them correctly to keep them alive just long enough to get them into position. The set up a defensive perimeter at the high camp late in the evening. But the night was not quiet.
During the first watch the party was attacked by Shánu'u, the giant distant cousins of the Hláka. They struck from above, and attempted, primarily to separate the party from the Hmélu. Overall, it didn't go well for the Shánu'u, losing nearly half their number, but they injured a few of the parties guards, and made off with one Hmélu. One Shánu'u was captured. In the morning the party decided to follow through with the plan with the remaining Hmélu.
The Hmélu, drugged and ensorcelled, made it to just outside the cave, where some young Chnéhl cautiously approached to investigate. They prodded it with sticks a couple times, then bashed it once or twice, celebrated their hunt and dragged the poor creature inside. Our heroes waited an appropriate time for the drugs to do their work. Then they cautiously approached the lair.
Exploring the lair they found the young Chnéhl had all succumbed to the drug, and the mothers were, if not unconscious, incapacitated. But they did not find the alpha males. Searching they found a larder, and a back exit. Now, it seemed reasonable that, under normal conditions, the Alpha males would have been the first to eat, so they deduced that they had not been in the cave. No idea where they might have been. The high camp was currently only occupied by the slaves. But the Chnéhl normally won't attack a group larger than themselves, and there should only be two, while the slaves numbered ten. Our party decided to wait in the lair and hope the Alpha males returned. In the morning, they did.
A single slave head rolled in through the cave entrance. I don't who, but someone suggested responding in kind, and the party killed and decapitated one of the females. Her head was tossed out. Another slave head rolled in, and then nothing. More waiting. Eventually, our heroes came out, to find that the Alpha males had left. The tracks lead off around the mountain, counter clockwise. They found one more slaves head, in the bushes, simply discarded.
And that brings us to this week's game, I think. I may have missed something, but I hope not. Their plan is to press on after the Chnéhl and bring this to an end.
Monday, November 29, 2010
Quick campaign update pt 3
Quick Campaign Update Pt 1
Our heroes spent the next day deciding what to do with the captured Chnéhl. They considered releasing a couple of the smaller males in order to keep the local family group alive, in an effort at herd management. They had them all drugged, for easy compliance, and trundled all but two off on a Chlén cart to collect bounties from Mis. They then went off into the local woods to look at the traps they set up. Then they discovered the tracks. The Chnéhl they had captured were not the largest Chnéhl in the area during the fight. It appeared that two other Chnéhl had sat in the woods and watched. Had they simply realized the attack was doomed, or had they actually used our heroes to eliminate their potential rivals.
Our heroes decided to make another attempt on the Chnéhl. They climbed up to the area of the Chnéhl lair looking for Mountain Hmélu, which they planned to drug, in the hopes that the Chnéhl would catch the weakened beasts, eat them, and, thus also be drugged. In the first attempt they found a group of Hmélu just off the lairs entrances. (The Chnéhl lair has three obvious entrances, in close proximity..). They spent a good deal of time trying to close on the Hmélu close enough to get a shot off. Despite her perfect balance, Suni couldn't seem to make a stealth roll, and repeatedly startled the flock. She had the weapon with the shortest range, and Mriga, who is not adept at this kind of thing, controlled one of the Beast handlers with an Atle Atle, and the longest range. So he moved to a decent range, and waited, aiming, for several turns while Suni struggled on a slope of loose gravel. In the mean time, Sanjesh had noticed some of the Chnéhl females watching from the cave mouths. Finally the Hmélu had enough and bolted, so Suni quit trying to be sneaking and gave chase. Mriga, who had been aiming forever, found his foot asleep, and tumbled backwards when he went to throw, firing wide. Suni managed to tag one with a well tossed dagger, but she didn't really have time to savor the moment, because she found that she had come to close to the lair. The two big Chnéhl roared forth from the lair and attacked her, and, nearly killed her in the next few moments. But the others leapt up to attack, and, again badly outnumbered, the Chnéhl wisely fled back into the lair. Our heroes scooped up Suni and retreated to their high camp. They prepared for what they expected to be a night on Defense, but the Chnéhl never came down.
The next day they went up, hoping perhaps the Chnéhl had taken the Hmélu and thus been too stuperous to press the attack. They saw no sign of the Chnéhl, and tracked the blooded Hmélu along the mountain side. Eventually they found the flock, and the wounded Hmélu down. Stringing out their slaves as herders, and moving up the flanks and ahead, the party managed to capture, if I recall, the entire flock. They also discovered that the downed Hmélu was dead, but it had attracted some local fauna. Curled up near the carcass were two lskjdlfj that had succumbed to the drugs in its system. The party used nets and sticks to bundle them up and cart them off as well. All in all, an excellent hunt.
Quick campaign update pt 2
I don't recall what prompted the group to drop that thread for a couple days and go back into the caves. I suspect I tempted them, as they discovered from the workers who were going down, that there was a form of grass growing on the cave floor. Entry added mystery on mystery, as they also discovered the cave had developed a weather pattern all it's own, with a minor monsoon season every 20-30 hours, and thunder and lightening. The eco-system was cycling at an accelerated rate, with a full crop of grass and such growing, withering and regrowing each day. The players packed up an entry team and made their way upstream, investigating the apparent source of the daily weather cycle.
Again, they found themselves up in the area of the Stele and the temple like room. Here they were attacked by Dlaqó, who were quickly run off when one of the Beast handlers used Zoic Domination to control the leader and he was hacked to death. The carcass, they decided, would just attract other critters, so they dumped it down the deep hole across the way. (Remember that hole.. did I mention it? The players have expressed the belief that it is the pathway created by a HUGE Aqáà?. This made our more conservative player a bit nervous about attracting much worse than more Dlaqó.) They also found a chimney, and Suni scuttled up it, past Hu bat guano, and an apparent hu bat nesting site directly out to the surface. She noted the location, which was outside the area that Mis had agreed to purchase, and came back down. That was significant, because, in theory, they no longer controlled all access to the tunnels.
The next morning the Suni and Sanjesh took ropes and went down the Aqáà hole. At the bottom they found a shallow water feature and a large, round room, filled with a slightly unnaturally persistent darkness. They found a large room, with 6 large doors, More or less equally spaced and three small doors clustered up on a dias. They had no tools for opening the doors, but one small door was slightly ajar, and they could see a white tiled room on the other side. They could not get it open. They also found three platforms on the dias, and pried one up. It created sparks, and a bit of ozone. The others were trod upon and they lit up. Then they heard a low grating rumble, and the sound of water draining down an opening. They also found that the water was quickly emptied of thousands of small frogs up onto the dias where they stood. Sanjesh caught one, to take out for further study. When the climbed off the diase, the water on the floor had gone down, and the sludge was a bit thicker. They made their way back to the ropes and climbed out.
Sometime on the exit Sanjesh discovered his frog had escaped.
Thursday, October 21, 2010
OCP The autumn of my year of Tekumel
Well, I am going to U-con to, among other things, sit joyously among friends. Registered, with time set aside for the trip, but still no place to stay. Geo might join me, but that is not yet set in stone, and I have offered an invite to a gamer in Milwaukee, since I will be traveling by there, and it wouldn't be too inconvenient to pick up a rider. Also not confirmed. At any rate, it seems a proper tribute to my year of Tekumel. I will continue with Tekumel after the years end, and my campaign will continue, but I may spend a bit of time on other things as well after the first. Probably not much though. I no longer have free time..
I spent some time sorting figures, but my attempt to inventory them got lost quickly. I have acquired a lot of figures over the past year, nearly all proxies, but a collection of the new Eureka and a fair number of old Non humans as well. Painting is even farther behind than attempts to inventory. I have puttered a bit on building some terrain, but not a lot.
I have started re reading Flamesong, after reading Sharpe's Rifles, and the first two Gor books. I really enjoyed Sharpe's Rifles, and see some ideas I will crib. Napoleonic politics is not that far from Tsolyani politics in some ways.. Gor is ok, easy to read, despite awkward writing. I am reading Gor to learn a bit about the world so I can explore the Gor Grid. I want to make a Virtual Tekumel, and they have done a lot with their virtual Gor. Good artists borrow, great artists steal, as they say.
It had been my plan to try to make a Penom gazateer during NaNoWriMo but I think it will have to wait. November is looking to be a complicated month, what with U-Con. I know that I would get little to no writing done during those days. I had also hoped to put up a stand alone OpenSim Grid, and bring it with to U-Con as a demonstration of the potential. It is late October, and I doubt I can do that either, though I have found a computer on craigslist capable of the task, I am not sure I am, at least not in the time remaining.

This pic is from Second Life, but it demonstrates the potential, I think..
Friday, October 15, 2010
When Life Hands you Étla
Faced with a writhing mass of Étla, they retreated to the surface, then used the Chnéhl cage as a filter to keep the largest at bay (actually, the largest couldn't manage the stairs). They then set about capturing the smaller ones that came up and made crab of dinner. Like the water, the Étla carried a drug effect, a mild hallucinogenic, euphoric effect. Someone came up with a plan to make money. They set up a simple processing facility, and smoked all the Étla they could manage to capture. Suni took this to Butrús to find a market. En-route, she came to the village at the Sákbe road gates and witnessed a crowd, piously taking in the instructions of a small cluster of dead children.. Concerning, but not enough to keep her from finding a vendor in Butrús who gave her a big contract for all the wunder-crab she could deliver. With the money from the initial batch, she hired more guards, a Chnéhl specialist, and bought a few more slaves. She also contracted a Chlén cart to come to the camp. None of this was what I had in mind when I envisioned a writhing mass of Étla rising from the cave floor..
The Étla processing attracted meat eaters, so they moved the processing farther from the camp. As the harvest declined, Dlákolel came in force and raided the processing site. The Slaves were brought back to camp, the processing abandoned, and the focus became, once again, fortifying the camp. They left the Chnéhl expert and others to oversee this, and Mriga, Suni, and one Beast handler took 10 guards and 10 slaves into the cave to free Sanjesh. The vast majority of the remaining Étla had long since run out of food. The remaining Étla foraged among their carcasses, and the cave reeked. Slaves swept away the remains, and Guards drove off whatever seemed bold enough to approach. They found Sanjesh, a pink Étla free zone, and hit him with a charge from their excellent ruby eye. They lost one slave on the way back to a Haqél that was, surprisingly, in the river. They also encountered Hú bats near the entrance. It has become a ritual now for the players to eat every thing that they find in the caves, so they caught a Hú bat. It was only {meh..}
Leaving the caves, Sanjesh returned to Butrús to see Mis, the Hriháyal high priestess. This was due to a mis communication, but it worked out well. First, Sanjesh got the reward that Mis had hinted would come his way. Several times. He also told her about Mriga and Suni's attempts to get into the library of Avánthe, and Mis suggested that they probably needed to go into the underworld. She offered to help get them in. He was also promoted, with the recommendation of his boss, and the support of Mis.
Back at the Camp, Mriga, Suni and the Chnéhl experts went off in search of Chnéhl. They found a trio, not the ones they sought, but ones from the local group. Someone used a sleep spell, and then the beast handler used zoic domination to control one Chnéhl. They escorted it down to camp. It was the idea of the Chnéhl expert that, owing to the strong community bond of the Chnéhl, the others would come to its aid. They finished fortifications, set a few traps, finished pits, and waited.
The next session was a miniatures battle. Our heroes, vs a large group of Chnéhl . The heroes were pretty well defended, with several pit traps, a low thrush wall, and various traps in the woods. The Chnéhl approached at dusk, but triggered a trap, and then waited until nearly dawn to attack. This is easier to tell with a few pics, so, I have some eye candy. Note that Chnéhl miniatures are not real common. I tried to find a decent proxy, but on short notice, I ended up using a bunch oft mage knight figures of werewolves, and bears and such.. It worked, but I am still trying to find a decent Chnéhl proxy
The Chnéhl approached fairly cautiously, until they got to the wall. They knew quickly that they were out numbered, and showed a surprising sophistication in attempting to capture Suni, rather than drive deep into the camp. They lost a leader into a pit trap, and that was a major hindrance throughout. They finally managed to grab Suni, and pass her over the wall to the other leader, but it was too late. The beast handler took a contingent and blocked their way back to the woods. The leader and his companions wrestled Suni to the ground, an
Wednesday, October 13, 2010
Finally, something written
When Last we left our party they had fought with the priestess of the Blue Lady and won. They then recovered her from the underground river, and she was suffering the hallucinogenic quality of the water. When she was revived, they interrogated her. She was recalcitrant, but realistic, and offered up information that seemed to not surrender her mission. She maintained that the attack was self defense, as the party had locked them into the caverns. Starving, and out of water, they were sure that they would not be allowed to live if they did not have a hostage.
The party maintained that they were just controlling access to the caves that they had found, and would have let the leave, had they asked. As a gesture of goodwill, she offered to have the temple provide an excellent ruby eye to release Sanjesh. In return, she asked for permission to look for her two lost guards, and leave. Our heroes agreed. The party left a slave to watch the stairs and provide fresh food and water for the priestess. I think that is who alerted them to the undead. It arose from out of the river, and began to (horrors) lecture them on the proper method for sacrifices. Some in the party could understand its speech, others could not. I don't recall who was who.. At any rate, the tried tossing a net over it. And it crumpled back into a much more natural pile of corpse. They identified the corpse as the Avánthe guard who had fallen in the river during the fight that left Sanjesh in stasis.
They exited and left the cage off the entrance so the priestess could leave at will, propping the cage so that she could drop it over the hole when she was out. The party left of Butrús, both to obtain the eye, and to research and resupply. In Butrús, they discovered Mis was hosting a party, in part to honor her rescuers, and in part because she can. The crew got invitations, though she was disappointed to learn that Sanjesh had not returned with the party. She had received and understood the message suggesting the temple acquire the land. That was another function of the party.
The land in which the cavern mouth sits belongs, currently, to the Plume of White, a clan locally dominated by Chegárra worshipers, and none to wealthy. With the war raging against Yan Kor, and their members joining legions and posting to far off lands, Mis figured they might be open to the idea of selling some land to finance the effort. The members of the Four greater black clans were also hoping to buy the land. They arrived at the party as well. The Group was given the task of keeping the Black Clan representatives busy so that Mis could cut a deal with the Plume of White.
There was the ordinary hob nobbing and such, but the action got interesting when Suni found the pit fighting rings and people started gambling. Wine and a few powders were flowing freely, and pretty soon Suni was signed up in the early competitions. Nothing lethal. But, as a complete unknown, she garnered a good deal of speculative betting. I don't recall the individual fights, but Suni eventually bested the lot, with help form her ring manager and personal healer Mriga. At the end of the night, Suni had an open offer for contracted bodyguard work, and Mis had an agreement to purchase (assuming all clerical paperwork was processed and accepted in Avanthár) the land in question for the temple of Hriháyal to open a small retreat for wayward girls. Mis also offered the party a contract for both the Chnéhl she had lost, and any others they could capture, with a hefty bounty, and some up front funding.
They spent most of the week in town, figuring Sanjesh was pretty safe, being in inter dimensional stasis and all. Suni got word from her temple that she could probably learn more about the Goddess of the Turin River if she could acquire a book from the library's of the temple of Avánthe entitled “A history of the flood of 643 and the appearance and disappearance of the Irriguous Dead”. It was probably held, they told her, in the second level below the temple. She took this to mean the basements and sub-basements. She recruited Mriga to go fetch the book.
A dutiful friend, and convinced that his temples alignment with stability and close ties between Avánthe and Thúmis would make him a better candidate, Mriga agreed. He entered the temple, toting a blue statue he scrounged from an unkempt storage room in his own temple, and made offerings, then slipped below grade. Down into the kitchens, and the coolness of the dorms. He could not find a Library. Eventually, he simply asked someone where he might find a book on past floods. He was directed to up and over to the temple of a lesser followed aspect. I think he fetched another offering, and tried again. He found the scholastic libraries this time, and, having some success with this approach before, he decided to simply ask again. The librarian looked in his records and told him they had no such book. Mriga returned empty handed.
But Suni was not about to give up that easily. If I recall, she bought an offering from the temple vendors and made her way down to the library. What she didn't know was what the Librarian had actually found when he looked in his records. The book had been tagged as heterodoxy, and moved to the secret libraries in the Tsu'urum. Mriga's request had been relayed to the temple guard, as was protocol, and initially just written off as random request for the book by a scholar who had seen it referenced some where. But when Suni asked for the book as well, the librarian suspected something was up. He had her wait, and told her he would get the book. Then he got the guards. She found herself outnumbered and didn't put up a fight. They escorted her to a small cell block and told her to wait. The book was valuable, and this was the only way she would be allowed to see it. Then they got the the fifth circle head of the order for preservation of the purity of the Ladies aspects, who came to interrogate her.
Now, she had not done anything wrong, and Suni was pretty sure that if they meant to kill her they probably would have done so. But she was also pretty sure they weren't interested in seeing her simply walk out. They asked why she wanted the book, and she told them it was for a fictitious scholar, who sounded to me a lot like Mriga. They sent queries to determine the validity of the story. The temple wasn't sure they could simply kill her and be done with the issue. There were suggestions that people might miss her and since they might be forced to release her, they were hesitant to harm her. She pushed the idea that her clan would demand Shámtla, and eventually they asked on what grounds? “Holding me against my will she replied. “We aren't holding you”, they replied, “you are waiting for a book.”. And with that, she decided to quit waiting, and they were forced to let her go, as their other option was to hold her against her will, and they weren't sure if this was worth the path that might eventually follow.
Mriga encouraged the party to leave town. They returned to the caverns and found that the Avánthe priestess had left, with or without her lost comrades they did not know. They entered caves to find and free Sanjesh, but suddenly discovered the floor seething with Étla. From large to small, and representing varieties from all around the empire and beyond.
Check in soon, there should be more.. (not like last time..)
Saturday, August 28, 2010
Inactive blogger
Actually, I have been avoiding SL more and more since I discovered OpenSim, which, I think, is the answer to the biggest problem of trying to build a Tekumel VR - price. OpenSim is a opensource VR project, closely paralleling SL. The big difference is that anyone can host a Sim. And even link it to other Sims. The Gore community has built a fairly extensive Sim, and have 3000 members, if I understand correctly. Their own little World of Weirdcraft. I joined that Sim, with the idea of learning what they have done in world, but, I am not sure Gore is my cuppa... I have never been able to force my way through any of the books. I will try again though..
I have been going into OSgrid to start working on Builds for a possible VR tekumel. I wanted to start simple, and so I am beginning with the Sakbe Roads. Though big, they aren't a terribly complex structure. In SL I was either limited to the existing Megaprims (which were built during a glitch in the software - prims there are normally restricted to 10 X 10 meters) or have massive prim counts. Opens Sim has no such restriction. I built a 135 meter long 3/4 scale section of wall over the past week. I can see this will be a big project, and may carry me into retirement. I hope to have a demoable setting ready prior to UCON, so that I can recruit interested parties.. And I need to fly the whole idea past whoever might be able to get me approval from the Professor. I doubt the Tekumel community is as large as the Gore community (which boggles my mind..) but I still think it could support a multi region Sim for RP, and socializing.