Sunday, August 23, 2009

Another Battle, and a Blog enhancement


Well, George and I met again on the field of Battle with my two complete MK/HotT Armies, Orcs and Elves. I didn't have a camera, so this are courtesy of George, and we missed the opening deployment.

George was defending, a swamp he took from us in the last battle. His Knights and Riders deployed left flank, and his Shooters, Blades and Magician on right.

I pulled my Troll Artillery and replaced them with a Troll Warband, who served as my General as he was easy to spot. I formed a mass Battle line near the center with Shooters on both wings.

George had deployed plenty of terrain, with bad going two corners and center, a hill on my side left and a lake on his left.

His mounted units moved behind the lake and waited for a chance to hit my flanks. My line was going to prove to be too long as I tried to get passed the lake and I would eventually get muddled up in the Woods in the center.

One reason George deployed terrain so liberally is to force me into areas I would encounter his lurkers, Elvish archers. We had some rules questions when we got that far. Lurker deployment says lurkers must deploy with a front edge in close combat contact with an enemy that has just entered the terrain feature. The pictures below are staged a bit, as we recreated the event of Lurker first deployment.

His Bound came up, and his first pip was to bring on one lurker on my left. Pretend for a moment that the second lurker is not there. My understanding is that my unit then has to turn to face and he then spent another pip to deploy his second lurker on my new right flank. As seen in the second picture.

I got lucky rolls and managed to drive off the primary attacker, which left the flanking lurker deployed. Can someone tell me if we did this wrong?

The lurkers worked really well to bust up my groups and I spent a lot of pips over the next few turns trying to straighten out my lines. George redeployed the lurkers often (actually we were in error there as we didn't realize the cost for redeployment is incremental.. just one of the errors that we now know we committed.)
On Georges right flank my other shooters appear over the crest of the Hill. In retrospect, I am kinda wishing I had deployed all my shooters to one side and marched my warband down my left flank en-mass. Maybe next time..

The next pic is of his lurkers harrassing my shooters as they try to take control of the woods. I drove them off again, and managed to destroy one by breaking off two units of War band and attacking them from the rear.
But now my shooters were in the way of my Warband, who were fragmented and this was going to create problems that kept me from getting a good solid attack going. You can also see the battle field from the opposite direction in the one pic. George is a much better general than I am. He is patient. His troops hardly moved once he had them deployed. This was partially because he rolled a lot of low rolls, but, partially because he is better at defending. War band probably suits me.

I am having trouble with the editor, and pictures, so I am going to give the rest of the battle by narration only, as best as I recall it. The knights attacked my shooters who had moved to protect my right flank from the knights. This proved a stalemate, in large part because of error number two. His first attack was soundly repulsed despite the fact that he caught me in open ground. This surprised us both, but, ok, the shooters peppered the knights with in coming and drove them back before they hit. This emboldened me, so I sallied forth and focused all my fire on one knight. He recoiled, and then advanced to hit us, out in the open. Somehow I missed that this should destroy the shooters, and both sides just kept bouncing off one another.

Over on the other flank, I finally managed to get my warband in a row again and marched on his shooters. I was doing pretty well, pushing them back and subsequently his magician, until I lost the warband leading the way for my general. The way this happened was that George was using his Magician to drop magic on my general, and managed to force him to recoil, which left the front unit unsupported. Now my General was out on his own. Sporadic successes with other warband, and subsequent follow-ups left my line all akimbo again. Eventually a concentration of distant shooting and Magic forced my general into a retreat that caused him to trip over his own unit. From their I conceeded, as we had already stayed long enough for George to get a parking ticket.

There are more pics over at George's Flicker stream.

I have also added a gadget to the blog to keep me on track. The MK/HotT project is in red, as it is my current focus.

Alright, getting sore wrists. More later, I hope.

No comments:

Post a Comment

It seems prudent, and should not be taken as an insult, that I moderate posts.