I finally got troops to the table. A classic Orc vs Elf battle. I was Orcs and George was Elves. I didn't have a stronghold for the elves, so I defended. Terrain included a lake, a swamp and some woods. He opted to enter through the rough, which made sense, leaving me on a big open plain with a lake. Not great planning on my part. I definitely need to make some nice terrain here soon.
I set up with my 5 units of Warband on my left flank, and shooters, Arty, and riders on the right. The lake protected me in the middle. Geo set up with his riders and knights on on my right and his shooters on the left with his blades (including his general) in the center. He also had two units of lurkers, off board. My thought was to use the riders to cover the much larger area open on my right, but I am an orc of little patience.
When the elves moved up and parked in the swamp, I rushed out to fight them. Too long just building armies, I guess, though I tend towards this mistake. I am a notoriously poor defender. I did recognize the potential threat on my right flank, and move up just far enough to use the lake as an anchor. But I knew this area was in danger anyway, as knights quick kill warband. Now, we probably made several rules violations along the way. For example, we see Geos Magician in the swamp, but I don't think we were adding the rough going penalty to his bespelling attacks. He managed to hit my General, but only got a recoil, which broke my line. We stalemated here for a while, while I tried to move my Arty up to reach his magician, and move my riders round the flank. Geo was plagued with ones for pip rolls, which kept him from trouncing my sorry butt. And for some reason, I don't have any shots after this one. But I can tell you what happened. First I got lucky and my artillery dropped a rock on his magician, driving him into the murky depths of the swamp. Then his shooter came in for a close combat and killed my artillery. That put us on even footing again on that flank, and we returned to a stale mate. Geo finally rolled a 5 and had the pips to move his Cav up on my left flank. I got lucky and killed a knight, but his other knight killed my a double ranked warband, and turned to roll up the flank. That put me at 11 points dead. He must have also killed a rider, because, the next turn we realized my army was demoralized, but, even if that weren't so, he had a clear shot at my stronghold and would have taken it in another turn or two.
Still, a fun game, held at our FLGS which got a few lookers on at times. People seemed intrigued, but not captivated.
Friday, July 31, 2009
Monday, July 27, 2009
Three months.. My goodness. In my defense, we did take a two week vacation in there. I do have some photos, and progress to show. I have found the second edge of the huge Mage Knight Purchase that I made. Sorting, classifying, and deciding what to do has been a bear. It is funny, that when I only had about 50 figures, I just grouped them and found 3 reasonable armies. Now, I have choices, and that means I have to weigh options against one another.
The Orcs are pretty well done, with 26 AP made, but they lack variety, being all Warband and Shooters with a couple Riders. I am working on a Cleric, and maybe a Magician and a Hero.
I am Diligently working on the Elves. They have a few units I hope to Flock this evening. They have more variety, with some Blades,
Shooters, a Magician, Riders and Knights. I am working on a Dragon and some Lurkers.
The lurkers are Woodland Snipers, and I have a pile of them. They are not bad sculpts, but a bit awkward, as they are preparing to shoot while retreating. And I may touch up the paint, and diversify the hair color a bit. I also have a another unit of Blades in the works, but, I really need more Shooters. Elves are Shooters by tradition. I have a few selected at Troll and Toad that I will probably buy, just to make a proper Shooter heavy Elvish force.
A couple of other pics of units for armies in the works just to fill the post out a bit. The Centaurs will be Knights in an army of Hybrid Critters. Minotaurs, Satyrs, etc. There are a surprising number of these kinds of figs in my piles of MK. The biggest disappointment is finding that many of the varied Centaur units made for MK are midget sized, completely out of scale for the rest of the line. They might work well for a 15mm or 20mm army, but MK is a big 28mm.
Finally some random Knights and Blades from proposed Human and Amazonian Armies. Got a lot of work to do. Should spend less time arguing with people on the internets. Not gonna change their minds anyway.