Friday, July 23, 2010

non campaign bits

This is a maintenance post. First, I transposed the names of Sajesh and Mriga several times in the past two posts. They are, I hope, all correct now. I don't blame you if you were confused..

Next, I spent some money at Old Glory, before my Old Glory army membership lapsed. Got a few more Ghost miniature elves, some Philistines, and some Ancient Egyptians all for Tekumel. Got some Pirates with firearms as well, cause I have enough pirates to make a decent pirate skirmish and I can use a number of the Numidians and such that will serve in Tekumel as natives in games on that front.. So, 12 bucks on non tekumelani items seemed not unreasonable. I am finding it hard to justify any more lead purchases this year, because I am not getting much painted.. Though I have gotten a couple house projects nearly done.. perhaps when it gets cold again..

I have a shameful secret to share now. I started playing in Second Life. Originally to help a friend with his SL night club, but, honestly, I am finding it kinda interesting.. I have requested membership in a Tekumel Group in SL, and, if the creator ever gets back to me, I could see a long term goal to create a sim area just for Tekumel RP..

Wednesday, July 21, 2010

Don't drink the Bong Water

This is the second of two posts in short order. If the action seems to jump here, you probably need to read the post below first..

Loaded for Zrné, the party went down into the caves.. The beast handlers stayed outside, to direct the slaves and progress on the encampments defenses and potential for Chnéhl trapping. So, it was Mriga, Suni, Sanjesh, two priests of Thúmis and about ten slaves. Wit added light, they could see what looked to be a body on the ground, across the river, behind a stone column. It was discussed to send a slave across to investigate, but, all the slaves denied any knowledge of how to swim..

The ground was slippery again, because of the mushrooms, which were everywhere. They had learned from experience that the hallucinogenic quality was not absorbed by skin, but had transferred to the underground river, so drinking from it was out of the question. They traveled up stream, but the land bridge they used before now looked treacherous with mushrooms. They decided to go upstream and look for another crossing.

Later that day, they heard howling upstream. They pressed on, always closing on the intermittent noises. Eventually, they found a lost slave, from the Avánthe expedition, stoned on mushrooms. She attacked Suni, but was quickly taken down, restrained, and given real food. When she recovered her senses and got over her fear, she told the party that the Aridáni had released them to fend for themselves when they had found the ladder gone from the cave entrance. She did not know how long ago that had been. The party claimed her as their slave.

They made camp. Sometime in the night, Mriga heard voices, come and go, not far away, but muffled. It was brief. In the morning they investigated, and determined it to be an acoustical anomaly. They found that upstream the caves system splintered into many branches, each a separate source of the river. It was wet, but they found a fordable spot that kept their mouths safely above the water, and eventually move down stream. On the second night, Mriga was again on duty when he heard something. This time it was real, and close, as another lost slave attacked him. Others came to his rescue, and again, the slave was quickly subdued, restrained and fed. She confirmed the story of the first slave. By this time they had come to the cache site that Sanjesh and party had stored all the spare provisions in their first entry. It had been raided, but had mostly consisted of a few spare torches, so no great loss.

On more familiar ground they moved up to the goal, at least for the priest of Thúmis, the mysterious writing near where they had found Mis. En route, they found tracks for a another slave, but decided to leave his fate to the weaver of skeins. If they stumbled upon him, they would deal with it. The writing was, our Priest believed, from the time of the Dragon Kings. He could not decipher it, but it appeared to be technical data, and a caution or warning. His theory is that it was a guide for other explorers.. They spent the night there, and decided they could afford one more day in this location before turning back. They went to more carefully explore the cavern in which Mis had actually been found, and discovered a Stele, again, perhaps, from the time of the dragon kings. They also discovered that the stone columns had a very orderly and, dare say, architectural regularity, and that the far end was stepped, perhaps as a dias..

Mriga assisted with taking rubbings and writing notes on the stele, while Sanjesh and Suni, again a bit impulsively, started exploring again. They took a couple slaves, and torches and lined up lights on the dias and at the writing, and moved on in a straight line past the curtain walls, and, interestingly, towards the mild winds that had been noted earlier. Eventually, they found a large hole that went nearly straight down, with a distinct cool draft coming up. They considered it might be a trail from an Aqáà, but if it were it was huge, maybe 30 or 40 feet in diameter.. Still, if it was, they weren't going to out run it now, anyway, so, they tied off a rope, sent a slave to tell others, and Suni scuttled down the hole. At 75 feet she was out of rope, but not out of hole. Sanjesh dropped a torch, which fell past here at least another 100 feet before striking something, and shooting off out of site. They didn't have enough rope, or enough supplies to make a real attempt to explore this. So they came back up. Just as Mriga came running to try to stop them from doing something crazy.. So that all worked out..

Running low on supplies, and having accomplished their goals for this trip, they went back down. They didn't feel they had time to go up stream to cross again, so Suni lead roped her way across the land bridge. And was beset upon on the other side by two Aridáni. They made the mistake of thinking she would surrender, like a sane person. She was, after all, unarmed, and outnumbered. But she was also Suni, and not a pushover, so she began to wrestle with one for a spear, which she got, then promptly used it as a quarterstaff and knocked one out. That Aridáni fell into the water.

In the mean time, Sanjesh, scampered across the land bridge on the ropes she had placed. Upon entering the scene he heard a third person say don't. Again, a sane person.. oh, never mind, he did. Sword drawn, he dove into the fray. A click and a blinding pink light, and he was frozen in time and space. But Suni had already dispatched the other Aridáni, and was now swinging randomly for the voice. Another click, and a fizzert, and a slight smell or smoke, followed by a curse. I don't recall what distracted Suni, but the Priestess of Avánthe used the opportunity to dive into the water and make a break for it. She figured she was out numbered and out gunned, and wasn't Suni.. mores the pity, cause rational thought in an irrational situation can get you in trouble. Suni went after her. Suni had the presence of mind not to open her mouth. The priestess did not. After that, it was just catching up and restraining her. And that was where we left it..

I am proud to announce this was session 10, of my campaign. I think it is going well.

Squatters Rites

Well, we are two game nights behind on the blog, once again.. Must be more diligent.. The first one was short, as I failed to coordinate everyone ahead of time. I will try to sum up..

After leaving the cluster of temple offering sites the party move back to their high ground camp site. Coming into the area the encountered slaves cutting trees, and eventually found that the black clan hunting party had camped in their site. “Ola,” they said, “We found it empty, and wondered what had become of you.” Well, not quite empty. They had found an Okhíba, bellowing in the Chnéhl trap, which they had killed, to quiet it down. It was being prepared for dinner. Would they like to join? At first the party was annoyed, but, when it was pointed out that, upon their first meeting at the lower, now abandoned camp, the black clans had said this would be the general area in which they would be hunting, and Our heroes had, in fact, been the ones who moved up the hill. A surreptitious check indicated that the cave entrance had not been disturbed. Our heroes decided to wait it out. The Black clan only intended to stay one more day. But they also intended to buy the land, which they said proved to be good hunting.

Feasting that night, and discussion of the lost Chnéhl, indicated that a small clan of the beasts was living up the mountainside. So, the Black Clan agreed to take them up to the area on their final days hunt. Tracks, nothing the size of their prey, were found. But, it did present the possibility that these two, highly aggressive males, might try to take over this clan of Chnéhl. That could prove a problem..

The Black clan left the next morning, and Sanjesh sent his three Hriháyal guards to inform Mis of what they had learned, with a loosely coded message, advising she or the temple make an attempt to buy the land first. Then, the campsite to themselves again, they set to work making a more permanent stair into the caves.

In the process they discovered that the caves were now rife with Mushrooms, everywhere the water had made the rocks wet. Sanjesh, being a devotee of Hriháyal, and Suni, being a bit impulsive, ignored the more restrained Mriga and had some with dinner. As our reader can probably predict, hilarity ensued. The mushrooms were hallucinogenic, and with a hint of paranoid aggression and a piquant aftertaste. Quick thinking, and naturally a bit paranoid, Sanjesh tried to corral the two, successfully getting Sajesh into the Chnéhl trap and secure. The more lithe Suni was off into the dark, dark woods. The party, well, Mriga, and others, pursued. It was a long chase, but Suni has perfect balance, and was hard to track. And once into the dark, honestly, the Beas handlers had little incentive. Mriga did eventually find her, hanging in a tree, believing herself a Biridlú, wrapped in what was left of her blanket. She was coming down, and more manageable. They wrestled her back to the camp, where the slaves had been poking Sanjesh with sticks, while he was stoned in his cage.. Still, no one got hurt, worse than cuts and bruises.

Thursday, June 24, 2010

CSI Butrús

The party made their way to the fishing village, but at a pace to look for signs and such of the quarry leaving the trail. When they reached it, they found a village in mourning. Belkhánu had seen fit to drown the child, they said. His body had been found. Mriga, used his status as a healer of Keténgku to gain access and examine the body. {sinister drum roll} It showed signs of ritual binding {/sinister drum roll} They informed the elders, and told them about the corpse from the barge. The elders were, understandably, concerned, and told them of legends of the walking drowned, which were used as tales to scare children, and keep them away from dangerous places. The body was found in a snag of deadwood just downstream, so the party decided to go upstream and look for any clues. (They really need a Rényu for the party..who talks funny, and likes snacks..) They found nothing, and returned in the evening while much of the village was off for the funerary services. They were treated well, that evening, and in the morning they headed back towards the Guardhouse village.

Except that leaving town an old woman approached and warned them to “Beware the Goddess of the Turin”. Which sent them back to the elders. Who denied any knowledge of such a deity. And shifted perhaps a bit nervously. Or not. Hard to tell. Perhaps they were simply offended that someone would suggest such a thing.. On the way back they were pushing hard. In part, because they had covered the ground, in part because Sanjesh was running low on his supply of his favorite wine. They were delayed only shortly when they heard noises near the Ford across the Berjádu river. Sneaking in, they found a Dlákolel feeding on the carcass of an animal. They soon discovered that there were more in the area, and one might be a mother. They backed out. The Dlákolel did not follow.

When they reached the Guard Tower village, they learned a little basic hetrodoxical history of the Goddess of the Turin. The Goddess inspired a blood cult many eons ago. Rumors of the drowned rising from the river. It was suppressed by the temple of Vimúhla. Occasional worshipers were found, but the threat seemed to have passed a long time ago. Despite this, occasionally small clusters have been found and rooted out. Not recently, as far an anyone is aware..

The group decided to travel back to their current campsite in the morn, by way of the mountainside temple shrines that make Silver Mountain a pilgramige for many in the area. It seemed a good idea to approach several priests from several differing temples on the subject. Let's see if I can keep straight what all they learned and where..

Sanjesh approached Lady Hriháyal's priestesses, and learned that there are many scholars who claim that the Goddess of the Turin is a variation on an imported temple from Salarvyá.

Mriga approached the Priest of Lord Keténgku, but like his master, Lord Thúmis, Keténgku instill the discipline of research upon his followers. They said they would send for what information could be had, rather than possibly spread false information..

Suni, approached the priests for the shrine of her God, Lord Grugánu, who explained that the Goddess of the Turin is reputed to be a blood aspect of Lady Avánthe.

This theory prompted the group to send Mriga to speak with the priestesses of lady in Blue, who, were mildy put out, and proclaimed any such rumor to be the work of those who would sully their temples reputation.

With all this in the back of their minds, they set out along the mountainside, towards camp.

Tuesday, June 22, 2010

And Stay Down!!!

It has been a two sessions since I last updated the blog. A lot has happened for our little party, and, honestly, doing a single write up has proven daunting. I may take this in smaller bites.

Last time we left off Suni had volunteered to enter the hole and investigate the groaning sound. She was joined by Sanjesh, with the understanding that they would not leave the vicinity of the bottom of the ladder. There was some delay, and they found only tracks in the mud from the collapse. Appeared to come up from the river, to the bottom of the hole and head back to the river. They were humanoid, but as if the human had been dragging themselves on their bellies. The legs did not appear to function. The river had subsided. Suni, ever impulsive, had called out. Surprisingly, someone replied..

Suni: Any one there?
Reply (female):Who wants to know?
Sanjesh: We are the way out..
Reply: silence..

So they went back up and pulled up the ladder. The rest of the night was quiet. In the morning Hrun took several guards and 10 slaves to town for supplies. Hrun had decided to leave the operation to Sanjesh, and get his own tuckus back to the comforts of Butrús.. Sanjesh decided to spend some time looking for Chnéhl signs in the vicinity (with the Beast handlers doing the same thing..) . They didn’t find any. When he returned he was met by a delegation from the Village by the Sákbe Road Tower. They were angry, and, in a subservient manner (being lower cast) demanded the party deal with the Chnéhl with all haste. Three children had gone missing in the past few days. They couldn’t prove it was the Chnéhl, of course, but it seemed a likely suspect to the village.

The entire operation moved to the village, leaving the camp open. At the village they interviewed the elders and found the children were last seen by the river, quite a way from the forest edge. Other children who knew the lost ones denied any interaction with strangers, and had not seen the Chnéhl The next morning the party split in two, one investigating the site of the disappearances, and one going back to the original campsite to look for Chnéhl signs, or other evidence. Both found tracks.

At the original campsite, they found tracks from several adults and one child. They came from the area down hill towards the Turin and headed towards the Guard Tower. They followed.

At the rivers edge they found human tracks, formed up into a marching column, headed downstream along the Berjádu. Once out of the village, they moved up to the trail, and were lost amongst the general wear and tear of a heavily used path. The tracks had a military air about them and, based upon the depth of the prints, the makers were either heavy, or burdened.

The party reformed, and in the evening, they decided to follow the trail along the Berjádu towards the Turin. In the morning, they met the boy who had accompanied them from the fishing village on the Turin after they had found shelter for the Guard who had been attacked by the Ghár. We gave him a name, as he is beginning to look like an important character to the plot. Hruku. He was with some adults from the fishing village, and they had also come to report the loss of a child, and they also suspected the Chnéhl.

So, they took a portion of the group.. The players, the Beast handlers, three Hriháyal Guards and 10 slaves, and set out along the Berjádu. Suni, with her exceptional balance, traveled the rocky rivers edge keeping pace with the group. Her job was to look for signs that their quarry had gone into, or across the river. When they reached the ford, they decided to cross and investigate, and, as they were close, to go down to the wreck of the barge again. Suni, Sanjesh and Mriga made this trip, leaving the rest at the Ford.

Now things got a little weird. First, they found the corpse of one of the drowned Hriháyal guards from the Barge, dead on the beach, near the wreck. That hadn’t been there on the last trip. More eerily, the only tracks leading to its resting place appeared to have been made – by the corpse itself. So, a bit of traditional stick poking, and satisfied it wasn’t going to move again, they decided to burn it. Sanjesh entered the Barge and heard a skittering chattering sound. He backed out. In a fit of glorious self preservation, they left.

Back across the Ford, they headed to the con-flux of the two rivers, and made camp. The night was quite, until last shift, when they heard a growing rustling in the trees. If I recall, Mriga was on watch, and he quietly woke the rest. The noise continued to grow. Gotta Love Suni. She threw a rock at the trees, but apparently missed everything. With torches in hand, they crept up, until they could see the source. Hu bats. Hundreds, perhaps thousands. The beast handlers informed them that, despite their numbers, they were “probably” not a threat. They were gathering to return to their caves. At first light they all took off, with a thunderous roar, and headed up toward silver mountain.

Wednesday, May 26, 2010

Fresh Fish

Geo has found some new players for my campaign. Mic and Jo, a delightful couple, young by my standards of age, but tolerant of my doddering and rambling. We spent most of this eve – a special session as I work tomorrow – creating characters and briefing them on the world.

Over in the Yahoo group there has been a discussion as to how one handles players who either can't or won't buy into the worlds culture. This is always a fear for me with introducing Tekumel to new players. It was the first game I played, so I didn't have an expectation of dwarves and paladins that many young gamers acquire from “other” RPGs. Transferring from our common ethos to that of Narnia is not so difficult for most. But being thrust into a world where your good neighbor might also practice ritual human sacrifice is a bit disconcerting for most people I should think.

So, our new characters are

Mriga is a Priest of Keténgku, with a strong grounding in the healing arts, both magical and mundane. He was raised at the Monastery of the Grey Cloak, (which, in my Tekumel, and I think reasonably) has a Keténgku wing. I will have to find him a copy of Man of Gold... He has a strong sense of loyalty to the Monastery, perhaps moreso than to his Clan, Victorious Globe.

Suni, a warrior priestess of Grugánu, cohort to Ksárul, with an emphasis – so far – on Warrior. She is a member of one of the Black Trinity Clans *Black Moon, if I recall, but I don't have the sheet in front of me) which should create a different dynamic, should the Black Clan hunting party appear in the area again. She wields a Quarter Staff very nearly expertly, and has perfect balance. She also has blood lust and a short temper.

With the addition of these players, it would probably be imprudent to continue to refer to Geo's character as the “Hero”, so by way of Introduction..

Sanjesh, a Temple Guard with Hriháyal, and, until recently, the focus of our narrative. He is a member of the Green Kirtle, with High Lineage. Attractive, with a singers voice, and an up and coming talent with a sword. He is the very model of a Hriháyal Major General.

Once characters were complete we brought everyone up to date. My brain was getting fried, and I was ill prepared for extensive adventuring, but we played for a bit, above ground. First, a long discussion ensued about alternative ways to catch a Chnéhl. Traditional hunting technique would be to try to use the slaves as beaters and drive the Chnéhl towards the hunters. But this didn't bode so well if the goal was to capture, rather than kill. Someone hit upon the idea of using pit traps. So, slaves were put to work making a wall around the new camp, digging pits and preparing torches for a possible entry into the caves. Sanjesh, Suni and the Beast handler took our bait out for a walk, to spread the scent around.

No Chnéhl, but they did spot a Kuni bird, which, at Sanjesh bidding, the Beastmaster subdued with Zoic Domination, and held in a tree while Suni climbed up and captured it.

When they got back to camp, the beast handler had a chance to look more closely at the Kuni, and found it banded, and property of the Black Monolith Clan. So, it may have been associated with the hunting party – though no one saw a kuni with the party – or there may have been another party in the area, or, perhaps it simply escaped or was somehow lost. There was talk of interrogating the bird, but, since they couldn't be sure if it didn't talk that it was just not trained to talk, they decided against it, for the time being. They also decided against letting it go.


There was also a discussion of possible reasons that the Chnéhl had yet to take the bait. (Part of the truth is that the dice didn't work in their favor, but) someone suggested that perhaps they could sense that things weren't right. It was during the layout of the tents that someone realized that the tent that housed the fake Mis was down hill from the rest, which would be improper, if it weren't actually housing a slave girl. No one knew if the Chnéhl were smart enough to notice that kind of social faux Pas, but it was also noted that, perhaps because the Rényu, or perhaps Kaiyor, Mis's protégé, or even her ever present bodyguard was missing, the Chnéhl were simply not buying it. Or perhaps the lack of active rituals and ceremonies to Hriháyal. Well, they couldn't do much about the missing people, and it had been a long week in the woods. So the Hriháyal contingent decided it was time for some fleshy rites. Nothing quite so powerful a scent as the cumulative odor of a dozen sweaty bodies doing the holy bump and grind. The newcomers were invited but did not take part.

Mriga took first watch, and late into it, or perhaps early second watch, I forget, the slaves in the trap tent came running out, again insisting that there was Chnéhl in the tent. When pressed, they admitted they didn't see anything, but heard something in the hole. Sanjesh investigated as a crowd of naked sweaty Hriháyal worshipers (and slaves) crowded in with a somewhat discomfited Thúmis and friends behind him. Silence. Then a groaning, moaning noise. Not specifically Chnéhl like, but not categorically un Chnéhl like. Perhaps injured Team Avánthe. Perhaps team Avánthe trying to trick them into putting the ladder back. Perhaps something completely different. A torch dropped down the whole failed to shed light on the subject. Finally, Suni volunteered to go in.

And that is where we left off for the eve. Overall, it went well. Thrown into a very non D&D like environment, and subjected to one of the more radically unorthodox social customs of that environment, our recruits stood fast, and, hardly blushed. I am pleased. I think they have what it takes to buy into the world, and explore it for what it is, rather than try to make it something with which they are more comfortable.

Sunday, May 23, 2010

La, the traffic on the weekends...

We didn't game this week, but we did the week prior, and I am one week late in the posts. So first the game..

Our Hero and party spent another very dull night hoping to trap our escaped Chnéhl. It was annoyingly quite. The next morn they decided to try to control the camps perimeter with an improvised Baily, and decided to march into town to round up some additional slaves, or labor. They all went, leaving the camp open with the hope the Chnéhl might take the opportunity to explore it, and get themselves caught.

While in the village they met a small party of four strapping young men from the Four greater Black Clans – Black Fear, Black Water, Black Moon, and Black Flame - Their Pachi Lei Guide and their 20 slaves. The four told them they would be hunting in the area, and asked about game. Our Hero explained about the Chnéhl, and asked they keep a distance, and both parties agreed that it would be best if the hunters were well aware of the location of the parties campsite, so no accidents occurred. With new slaves in tow and the hunting party along side, they returned to the camp and the traps were – of course – still empty. The hunting party moved on up the mountain side. The camp site had simple wooden palisades on one third it's circumference by sunset. That night, they had some action on the perimeter, but it turned out to be a few Kurukú who had become curious about the camp.

So, the next morning they decided the bait smelled too much like a slave, and the camp site might be too threatening, so our hero took the girl and one of the beast handlers down to the river to wash her up.

When they reached the trail along the river that leads up to the Sákbe roads, they bumped into a party from the temple of Avánthe, a priestess and a few Aridáni Temple guard. They were a bit taciturn, but that didn't seem unusual considering the nature of the temple and its relationship to Hriháyal. Still, a bit of chit chat, and our hero learned that this group was headed out to survey damage and offer help to the locals. What else could one expect of Avánthe anyway..

After bathing the slave they headed back, and quickly found that the Good ladies of Avánthe are not above lying. Rather than continue down the trail along the riverbank, they had cut in and followed the path that our heroes party had taken out. They appeared to headed straight for the camp. But they never actually entered the camp, instead, circumnavigated it and continued on, up the mountain side. Suspicion started to settle in. It didn't take long for them to conclude that someone who returned to Butrús had leaked the information about the new cave entrance. A plan was hastily hatched, to pack up everything and move the camp to the mouth of the cave, and sit on it. That way they could try to control access to the cave, and still try to catch the Chnéhl. Only problem was they didn't have enough slaves to move the cage and all the tents and provisions. So the rest of the day was spent preparing for the move while a small party ran back to the village to get more hands.

Pickens for slaves were slim (the Black Clans had bought up most available) and so they hired some locals for strong backs and set out. They didn't even try to attract the Chnéhl that night, as the camp now numbered around 30 persons. The next morning they made their way slowly through the jungle and up the side of Silver Mountain, with a growing caravan of labor and gear. But as they were setting out another party arrived. This consisted of Two Priests of Thúmis and their guards. They were forthright. They wanted to explore the caves that the party had found and felt it might serve both parties to join forces. Seems word was spreading quickly amoung the temples (as the rescue of a High Priestess is good gossip) and it was not unreasonable to expect the area to get a lot of attention in short order. It would only be a matter of time before the government got wind of it, and they would certainly send troops to “secure it” in the name of the Petal Throne.

When they arrived at the cave entrance they determined that someone had already been there, and entered. From the size of the camp they guessed it was the Team Avánthe. No sign of the Black Clans. Now it is time to remind our reader that the entrance to the cave was a sink hole, and a rather steep, slippery and deep one at that. So,they built one tent directly over the hole, (and placed the cage inside).

But that was not quite the end of the evenings session. They sent the day labor home, and set watch to catch the Chnéhl. Early in the first watch our hero, who was in bed, as he prefers the last watch, was awoken by a scream. The slave girl had come running out of the tent hysterical. She insisted the Chnéhl was in the tent. Swords drawn, our hero entered, finding nothing. He went back to the hole but could see nothing. He figured if it was Team Avánthe, there would be lights or at least the smell of torches recently doused, but it was black. But to be sure our hero tried to pull up the ladder, on the reasonable assumption that it really didn't matter who was first in the hole, but who was first out. “There is no Concordat in the Tsu'urum.” It was heavy. Really heavy. Then there was the sound of movement, and the ladder was light again. And with that we called it a night.