Saturday, January 22, 2011

Jan Project update

Well, the ref screen has not moved much. I have printed a few charts, still collecting others. Trying to decide what data I want at my fingertips and what I can live with looking up. Titles, Clans, an abbreviated History. But how abbreviated. It would be nice if my clan chart showed temple affiliations, and it would be nice to have a temple chart with clan affiliations. Andw the two are not redundant, really. We played last night (campaign update in the works) and the group was in the underworld, and managed to get themselves into the lower levels, which I was mapping as we wet using Dave's Mapper.. And I found myself saying, " The space you've entered it an excavated Clan house of one of the clans that follows Thumis.. " It would have been nice to look at a chart and pick a clan. I know the data is in the Mitlanyal, but, looking it up takes time, and I havent' got the memory anymore to get it all in my head at once.

Daves Mapper is nice, and I quickly had the party going in circles. I was using it via an Ipod touch, which was interesting, but left me no good way to record the spaces they went into for possible future reference. I saved most of the individual tiles they travelled through, and they weren't mapping, relying on dust footprints to back track, should they find the need. Everytime I rolled an encounter, they skipped a few doors and made a bee line for their destination.. I probably could have been better prepared..

But we ate well, as Mriga, and Suni cooked some very tekumeliani fare.. We are going to add occasional dinners to the regular routine... So there goes any serious plan to lose weight, I suspect..


I have found a bit of time to paint, or, at least do what passes for painting in my world. I am painting some Romans to proxy as Tomb Guard.

The colors are washed out in real life as well. Not sure how to fix that, except possibly spend money on quality paints. Not sure what color to paint the plumes. Currently, the chest armor is brown for Sarku, and the kilt and shoulders red for Vimuhla, being soldiers and all. The shin guard will be copper,as will the breast plate or perhaps just the plate trim. The Plums I haven't decided yet, though Blue for the Empire seems likely. Still need to come up with some awesome shields. Opinions welcome.. Be kind... but honest..

addenda

Well, I didn't have access to a printer, so I didn't make any progress on the screen, but I did have my paints, and I worked on the tomb guard a bit.. improved. still hack quality, but, improved. Had purchased a brighter red, so the kilt pops a bit more. Added copper and touched up some things. Plumes in Red and Blue..

Tuesday, January 11, 2011

Stuck in a box

Backing up a moment, Our heroes convinced the Swamp Folk to assist them to get into the sewers inside the walls again. The Swamp Folk agreed to take them down into the restricted level of the Tsu'urum to lead them under the walls. They knew of an old Clan house there of the Great Stone Clan, which contained a labyrinth, which led, among other places, to a passage. The party would have to travel in darkness, so as not to attract what might reside in the labyrinth. But the Swamp folk, who are sensitive to “wrongness”, knew a way through the labyrinth, and would guide them.


So, hand in hand, they all made their way, quickly and silently as possible, through the maze, with their non human guides leading and taking the rear. Suni toyed with the idea of detecting foes, but, decided not to risk attracting attention with a spell, even a psychic one. The came out, and were given directions to a room that would lead back up into the sewer levels, and were left to their task. They were advised not to try to take this way back out.


Once back in the sewers, they moved downstream until they found a junction, just above the SW gates, leading to the river. They split into groups, to try to avoid looking conspicuous, but, somehow, they managed to attract the guards notice. Still, the guards let them pass without question – there was nothing technically illegal about being in the sewers, even if their arrival from that direction seemed odd. Technically, the guards were there to keep people out, not interfere with people who were already inside. So the party moved back upstream to the north, and eventually found the sewers that should put them below the Temple of Avánthe from the Red Hat Ditlána of the mid 1700s. And with much searching, they found the trigger to open a wall, and go in.


They found themselves in a supply room, off two converging halls, with the sound of chanting coming from each hallway. The halls were empty, and they knew it was getting on in the day. They assumed that rituals were in session and they decided to take advantage of this to look around. Down the right hallway they found three doors, two apparently private quarters, one a communal quarters, and a dead end, leading to UN-excavated space. Down the left they found Lavatories, and an office. Both directions seemed to flank the main ritual hall with doors that probably led inside.


Further left they found the smell of cooking, and, accidentally ran into slaves carrying Hot water to ritual baths, but the slaves were too busy to take notice of which priests were in the hall way. They found a side passage that led to administrative rooms and, in that section found the library. It took a little time to figure out the organization, but they did locate the book “A history of the flood of 643 and the appearance and disappearance of the Irriguous Dead”. They purloined it, and a few random others, and beat back to the storage room. Unfortunately, they still had not found the mechanism to open the door from the inside. And the ritual ended, so they hid back in the stair well. Slaves brought ritual paraphernalia into storage, and left and the halls outside became much more active. Another thorough search of the room, and still no mechanism. It was late, and eventually, the halls quieted down again. The midnight ritual to bring back the light began, with a skeleton crew of junior priests and priestesses, and the ranking members retired. A quick journey into the hallways found “Silence, I slumber”, Méshqu plaques on various doors. And time ran out for the session...

Friday, January 7, 2011

More from the desk,

Though we played last week, this post is not a campaign post. My apologies. I had the latest update mostly written, but I can't find it, so I will start again tomorrow. I had planned this post for after that, but, due to the delay in that, I decided to write and post this.. which is my January Project plan.

I debated what to do first, and my first inclination was to do something with my growing pile of lead. The mass is becoming a gravitational force in my geek room. But, my campaign is not focused, as yet, on minis. Probably won't be. Occasionally I hope to break out the 28s for a skirmish, and eventually maybe the 6mm for a campaign. But, Essentially, we are meeting round the table for improvisational readers theater. So, my focus for January is to get my campaign info in better order, and first up is a Ref screen with charts. The idea is not new. Most game mechanics have some kind of Ref screen available. I bought the one SJG produces for GURPS in PDF, but it needs work to customize it for my campaign. And it, obviously, only addresses game mechanics.

Honestly, I tend to run on a slightly crunchier version of the roll a die system that the Professor uses. The official game math only comes out occasionally. Roll 3d6, low is good, works 90% of the time. But the combat portion of the screen is complete now.

What I really need, however, is a Tekumel cheats screen. I find that I am still often forced to stop play while I research part of the Timeline, or the name of a Legion. The world is rich, and detailed, and my mind is not so supple anymore. So I am working on a screen that shows Temples, and Clans, and History timelines, and such.. I hope to post pictures when done.

I did not go down to the New Years Games in the cities, and I regret that. I was scheduled to work NY day, and the weather was not great, with rain leading to ice. Sounds like a good time was had by those braver than I. No guts, no Glory, as they say.

I found a blog with a very different Tekumel slant. The author is working on some very ancient Tekumel History. Pre history.. pre bethorm (pocket plane). Humanspace.. Well, look for yourselves. It is a very intriguing concept. Geo, you were thinking of running something?

Saturday, January 1, 2011

Tis the Season

Well, last year I managed 24 posts. On average 2 per month, though some months had more and some less. It is up from the year before, and more focused, as is appropriate for my Year of Tekumel. So with the first of the year it is the season for making plans and resolutions for the new year.

Tekumel activities will continue. The campaign has had a number of canceled games of late, but that is not due to lack of interest. Work and school schedules have conspired against us at times. That probably can't be helped, after all, none of us has the luxury of a high school life anymore. But Mriga and Suni have found employment locally, which was a concern.

I hope to bump the blog posts up, shooting for 36 for this year. That seems doable, if I simply keep up on the campaign, and trivial if I also record other game activities. For example, I don't think I have mentioned here my recent ACW game with Chip and friends. Forgot to bring a camera, so there wasn't much to report. I have also not blogged about recent mins purchases, and I could certainly have said more about UCON. I will also try to add some more Bling. I have plenty of figs to paint, and terrain to build, so that should help.. And there may be a top secret project about which I can leak some info.....

This year will still focus on Tekumel, but will include other gaming. However, I, like many gamers, am easily distracted. So this rule will apply. Each month I will set a goal for myself, and I can't do non-Tekumel projects until the month's tekumel project is done. This will probably involve completing a few projects that I have half done right now.. and breaking down some unpainted figures into project groups.

I think better with Pen and Paper than keyboard, so details will probably come after some time away from the screen. I need to think about the Butrus underworld as well. More later..

Thursday, December 23, 2010

Into the underworld

Well, The party was given instructions to find a clan house for a Pé Chói liquor trader in the foreign quarter. Given a primer on Vintner clans from the eastern empire, they were expected to make passable conversation with the clan elder and then ask to see the Brandy store rooms. A code phrase was given, they they were to give to the keeper of casks and this would get them access to the underworld. All went according to plan. They were left alone, to try the brew they had requested, and when they picked up the bottle, the cellar wall slid silently open. Down steep spiral stairs, and they found themselves with a very small bottle of a vintage called Orange Silken Treacle, in a sub-cellar beneath the foreign quarter. They found no obvious way out, but Suni looked for a place to set the bottle again. Once located and used as expected, (and balanced to offset a small portion of the bottle they had tasted (it wasn't actually very good, in their opinion – overly sweet, heady, syrupy)), another door opened into the sewers.


The sewers under Butrús are actually fairly well populated by her “sub” citizenry. They were fortunate enough to not open the door onto a party of people, or others, having failed to find the peephole that would tell them the coast is clear. The sewers are two levels down into the Tsu'urum, and serve as the main streets for the upper two levels, which are used and they are home to Nakomé, poor lineages of low foreigners, and the idle, lost, or dispossessed youth of the city. At least the areas they were in for the moment were considered part of the city, if only the foreign quarter, and patrolled. They stood out, as the interlopers that they were. But they went unmolested towards the main lines. When they reached the first gates, under the great walls of the city, they were told to contact a specific guard, when he was alone, present him with a token from the temple Hriháyal, and he would let them out. But when they arrived they found 6 guards at the gate, at the far end of a large chamber where several sewer lines met, and which served as a bit of a sewer life market place. As they waited to see what would happen next, they were approached by a young entrepreneur who, suspecting they were after the wealthy lower levels, offered to help them procure proper papers for access.


The sewers mark the lowest level of the Tsu'urum that were accessible to the masses of Brutus without specific authorization from the city government. A mere couple hundred years ago, Butrús had suffered an unpleasant level of uninvited attention from below. Whole families had disappeared from invasions that came from their own sub-cellars. Rumors of Shunned ones and Ssú raced through the streets and troops were sent down to secure the Tsu'urum. They chose the level of the sewers, which had been saved through the past two Ditlána, as the line of demarcation. Access below would be strictly controlled, under penalty of impalement, or worse, I suppose if some force less friendly than the city or tomb guard caught you. Above the Sewers were two Ditlána of underworld, in more active use by the Temples and clans who valued their traditional sites for rituals and observances.


As they spoke with this man, they noticed that four of the guards at the gate had taken notice of the group. The dealer, eager to avoid “Imperial entanglements”, offered a to take them to a safer site. They agreed to hire him as a guide, if he could lose the guards. Back up the sewers they all went, their new guide stopping, occasionally, to negotiate, (and allow the guards to catch up, to maintain a negotiation advantage..). It became clear to Mriga that he was also trying to make sure the party was lost, so he made mental notes of the route. Eventually they came to terms of two K per day, assuming they all survived, and considerably less if they all died.. and their new guide led them to a clan house that hid them while the guards passed. They then doubled back to the “plaza” and the guide negotiated passage through the gates, saving the party the necessity of using their token, which might now allow them to exit later by this gate. Good move..


The party passed under the City walls and out side the current city to what was, several Ditlána ago, the sewers under the old foreign quarter. Here they found evidence of whole clans, and Nakomé, whose social status was in question because of the current hostilities with Yán Kór, and a few social groups who are less social to the humans above. Specifically, they were aware of Pygmy Folk, Ahoggyá, and a clan group of Swamp Folk. They initially avoided contact with these groups. The directions they had been given were based upon re entry to the city at the SE sewer gates. But the SE gate was now guarded by a dozen guards, far more then they had been told to expect. The party had come down with only two bearer slaves, so the odds, should they try to force their way past, would be 4 to one against. They began to seek an alternative.


Though Suni had reason to believe the Pygmy folk would know of alternative entry points, Sánjesh and Mriga felt they would not be trust worthy, and might be hostile. They elected to send their new guide to speak to the Swamp Folk first, as they seemed most likely to be warm to humans. They offered simply a gift of one bottle of Orange Silken Treacle, and the chance to socialize and gossip with some outsiders. Surprisingly, this worked. They were invited in, and spent some time gossiping with the Swamp folk, They learned that the guards in this portion of the Sewers and at the gates were more numerous and more active as a result of rumors of Mu'ugalavyian activities in the Chákas. The Party told them a small amount about the Mrúr activities, and the subject of the Goddess of the Turín river came up, as Sánjesh thought perhaps, being water dwellers, they might have insights or know legends. The party learned that the last known manifestations of the Goddess were a up in the area of the Lushman Canal project, and the Swamp folk had heard of these drowned undead, and several of the strange “bounties” that they had encountered emanating from the caves (mushrooms, Étla, etc) had been noted at that time. This was 2000 years ago, and the dates coincided with the alleged authorship of the book they were seeking. As it turned out, no one much liked the Orange Silken Treacle..


It was agree that the swamp folk would show the group a way into the Sewers under the city.



Wednesday, December 22, 2010

Chnéhl, the final episode

Our Heroes set out in pursuit of the Chnéhl. They opted to push hard during daylight, but not to press on at night, both because of the inherent risk, and because it would hamper tracking efforts. They are fortunate that the escaping Chnéhl decided to slow down once they put some Tsán betwixt themselves and their hunters, because, if they had simply pressed the advantage, they were faster than the party by a significant enough margin that the delays of tracking would have allowed them to escape. But it quickly became apparent that the Chnéhl did not have a plan for exactly where they were going, and they lacked the skills to disappear stealthily into the forest.


Day after day the party closed the gap. I can't say this was extremely exciting, but the drudge of daily tracking tests was probably realistic. It didn't become exciting until they they closed the gap to an hour or two separation. It was at that time that they discovered they were in the territory of a pack of Feral Rényu, and the forest became alive with yipping calls back and forth, as the critters tracked them, while they tracked the Chnéhl. This was the Chnéhl's end game, but our heroes were having none of it. They decided that, if the Rényu attacked, they would deal with it, but if not, they would give them no reason to do so.


They focused, single minded, upon the Chnéhl, and closed to within sight, sending the resting Chnéhl running, Bigfoot-esque through the undergrowth. A couple of well placed, drugged arrows took down the first, and Sánjesh, ordered three spear men to stand guard. Luck was with them, and a moment later, perhaps 50 yards hence, they dropped the second one. (Their animal handlers advised them that this was certainly good fortune, because if they had split up, the chance that the Rényu would attack one group or the other would have gone up substantially.)


Some applied healing skills, and drugs, and they had recaptured Mis's valued ritual subjects. They were kept heavily drugged for the trip home, as the Slaves, really, a bit over burdened by the task, carted the glorious prizes back. They decided to retrace their route, rather than risk a random encounter in uncharted forest, while heavily burdened. The trip back was laborious, but uneventful, until they got back above the tree line on Silver mountain. From their they could see the remaining smoke trails rising from the river village that had rescued Sánjesh and company during the unprecedented summer flooding so long ago. Our heroes quickly surmised that the Semétl of Mrúr were probably afoot again. They made as quickly as possible for the Camp at the Cave entrance.


Upon arriving they found more refugees were streaming in. Fewer, and mostly children, capable of outrunning the Mrúr, who had, this time, killed everything they could catch. The river village had been less defensible in many ways, sitting between the river and steep banks. The Mrúr had entered from two sides. The young man who had accompanied Sánjesh and the Hriháyal guards during the initial search for Mis did survive, though he feared he might well be an orphan as the village was, to the best of his knowledge, his entire clan. He reported that the village had taken strongly to the new practices of the goddess of the river, adding them to their worship of Belkhánu, and believing, perhaps, that their might be more to their lives than simple escape into an honorable death, in time.


After a rest, the great Chnéhl were loaded, along with what was left of harvests from the cave, and the party, onto a Chlén cart for a long, slow, and hopefully relaxing trip into Butrús. Signs of occupation had begun to return to the village by the Sákbe Road gate, and the guards were complaining about extra duties, now that there were reports of rogue Semétl of Mrúr, along with the wet ones.


In Butrús Sánjesh received his promotion to Tirrikámu, though he was not given a command, as yet. This was in part because there was none to be had, and, in part, because his independent operations might prove more profitable. The party collected and divided the bounty, paid off the labor, sold the Gerednyá, and other critters they had acquired along the way, visited their temples and clans, and took a break. Well, they used the time to better themselves.


Suni gave most of her earnings to her clan, and went to study with her temple. This will give her better access to clan resources, when the time comes. Mriga kept his personal wealth, as this venture had not been funded by his clan. He also went to his temple to study. The temple of Grugánu was taken by his tales, and he has been tasked to record what he can of the cave, which has tentatively been title “The Silver Womb of Hriháyal” as his labor of reverence for his advancement to second circle. Sánjesh was assigned training for his new rank with the Temple guard. Mis packed up her entourage and her Chnéhl and headed for Tumíssa, to complete her variation on the ritual of the 32nd Unspeakable act. I can not tell you how that went, however. But before she left, she gave the party a few pointers and instructions on how to access the underworld of Butrús, and, if they were lucky, obtain the book they had been seeking in the temple of Avánthe about a few weeks before.



Tuesday, November 30, 2010

post management post

This a non campaign post.

First order of business is to point out that I have posted several posts today. Three campaign updates and this. For unknown reasons, the campaign updates are out of order. They are numbered, so read them in order, if you want to have a sense of chronology, and don't if you just want to save time and read top to bottom.

Sanjesh (geo) and I went to Ucon, and had a good time, though the drive home was a burden after three days gaming after an overnight drive out. We were fortunate to get back awake, and a few hours prior to Geo's axle coming apart. We will prepare better should we make the journey again, and we do hope to do so. Ann Arbor seems a nice town, it would be pleasant to explore an eatery or two besides Denny's.

Been painting a bit, but not a lot. Still, a little is at least progress. Missed an opportunity to buy a Sró dragon on Ebay, and I will kick myself for that for a bit, but I did just order the Qól and Hlutrgú from the Tekumel Club. A few figs were given away at the con, but I never heard who got them.

Also bought some 6mm figs a bit ago to make massed armies for Tékumel warfare. Talking to someone on the Tékumel minis who has used rapid prototyping to build some proxies in 25mm with the hopes of scaling down his meshes for doing the same in 6mm. Don't suppose any of my readers is a 3d graphic designer?